Monday, March 9, 2015

Prelude to "break" (S2W8)

This week was a bit odd in terms of work, since it sits on top of two industry events and right next to our spring break.  GDC and PAX poached some of our members from campus (myself included!), so we mostly planned out everything we need to get done for the alpha milestone, which is incredibly close.

Over the past few days I've been very productive, working on kiosk mode, single-player progression, and cleaning up some of my old sound code.  I'm still trawling the internet for good alternate music styles for the game in my spare time, since what we currently have doesn't really work thematically for our final game.  Our PAX build seems to have tested well in terms of playtime - matches were, on average, 5 - 12 minutes long, based on reports from our lead artist.  He and I also cleared the air a bit, so I'm glad communication and mutual enthusiasm for the project has prevailed.

We have so much to do in a short period of time, but I feel like we're up to it.  Programming-wise this isn't anything I can't handle.  I've done a lot more in the space of a weekend for older personal projects, so given a full week's "break" I should be able to make a lot of progress.

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