So, this week was a bit of a mess. We managed to fix some of the issues with the controls on tablet and added a few little tweaks to make the launch button more noticeable. We also integrated Charles' balancing changes into the game, which most of the testers loved. We also ended up wasting a lot of time, whether through miscommunicated meeting times or misprioritized tasks. I'm quite disappointed, and I feel like we're not far enough along. Maybe that's on me - I haven't had quite the motivation this semester that I had last semester, so I could definitely be doing more. At the same time, I shouldn't be the lynchpin for art or design tasks, particularly on the UI design side. I might not have the strength to fulfill that role for a team of 10.
The team is drifting in confusion.
The capstone project ideas for information technology tells us that it have anything about medical things it have. It is just an amazing and a prime programmer.
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